Almost everything about this is amazing, just wish it wasn't a rogue-like
Almost everything about this is amazing, just wish it wasn't a rogue-like
this game made me realize that we live in a society
super cool idee. Het voelt alleen wel oneerlijk in game b dat ik steeds dood ga doordat er opeens een slang voor me spawned
very nice, *bonk* is my favorite part. Doing all the quick turns in maze at the end was strangely satisfying after getting a feel for the movement
Ayee sweet a new Butzbo game!
It's a bit hard to see where the character is on the y-position, felt a bit unfair every time I walked into a fire
The boss is the most fun part, and the art is amazing as always
Yeah I agree with that detail on perspective, I wanted to try a "beat em'up" style perspective for aesthetic reasons, and tried a few adjustments to make it forgiving, but it's stiiil an odd perspective for a fast paced obstacle course like this one, hahah!
Thanks Guy!!
A celeste spin-off with Theo? haha
Clever mechanic and great execution!
I finished the game a couple of times since the jam. At first the game annoyed me a bit, but each play was more fun than the last, which just says something about the difficulty curve. I would love to play a ton more levels with the confidence to blast around levels I got after my 3rd play. or even just a time trial mode with the existing levels would give me a good reason to keep playing. it has some flaws but the rest is incredibly well put together
You're trying to make a game like vlambeer, the art, feel and effects totally live up to it, in some ways exceed it; the gameplay does not.
I hope to play a game of yours in the future that has this level of polish and game feel but with a really well designed engaging gameplay. Moving to some area with less zombies while aiming my mouse at places with more zombies is just a completely meaningless and boring task and picking up boxes doesn't help much.
I'm definitely going to follow your work, really looking forward to see what you could make if you put more effort into game design!
Hey this is pretty cool!
I still have to beat bloodungeon in yolo mode tho
The graphics are very nice, but you should try to think about how much time players spend waiting and replaying boring parts.
When you fall you have to wait for your lifes to go away, then there's a pause, slow fading, and go back to the start. Jumping takes long so you have to wait to reach the ground. Slow walking with lot's of places without any obstacles make you have to wait to reach something interesting. The slide starts fast but slows down to a moment where almost nothing is happening and you can't control anything.
I didn't play past the tutorial so I can't give a fair rating, but all the waiting is just too boring to even bother.
I hope you work on it more because these are easy problems to fix and the game could probably become quite interesting if you do!
pinus
netherlands
Joined on 6/24/12