Some behind the scenes of the blender models for my Flash Forward Jam entry. When I make these models, I trace a 2D screenshot and I only look at them from one angle, so it's funny to see how wrong they are when you turn them around. The clay material was made using substance designer.
Some other sprites, like the pico characters, were made by cobcris using real clay
Pomegranite
No joke, I had no idea your assets were created in Blender. That's truly amazing. Love the work you do. Very creative and rewarding. Look forward to your future projects!